/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "ShamanAiObjectContext.h" #include "ElementalShamanStrategy.h" #include "GenericShamanStrategy.h" #include "RestoShamanStrategy.h" #include "EnhancementShamanStrategy.h" #include "NamedObjectContext.h" #include "Playerbots.h" #include "ShamanActions.h" #include "ShamanNonCombatStrategy.h" #include "ShamanTriggers.h" #include "TotemsShamanStrategy.h" class ShamanStrategyFactoryInternal : public NamedObjectContext { public: ShamanStrategyFactoryInternal() { creators["nc"] = &ShamanStrategyFactoryInternal::nc; creators["aoe"] = &ShamanStrategyFactoryInternal::aoe; creators["cure"] = &ShamanStrategyFactoryInternal::cure; creators["healer dps"] = &ShamanStrategyFactoryInternal::healer_dps; creators["boost"] = &ShamanStrategyFactoryInternal::boost; } private: static Strategy* nc(PlayerbotAI* botAI) { return new ShamanNonCombatStrategy(botAI); } static Strategy* aoe(PlayerbotAI* botAI) { return new ShamanAoeStrategy(botAI); } static Strategy* cure(PlayerbotAI* botAI) { return new ShamanCureStrategy(botAI); } static Strategy* healer_dps(PlayerbotAI* botAI) { return new ShamanHealerDpsStrategy(botAI); } static Strategy* boost(PlayerbotAI* botAI) { return new ShamanBoostStrategy(botAI); } }; class ShamanCombatStrategyFactoryInternal : public NamedObjectContext { public: ShamanCombatStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["heal"] = &ShamanCombatStrategyFactoryInternal::resto; creators["melee"] = &ShamanCombatStrategyFactoryInternal::enh; creators["dps"] = &ShamanCombatStrategyFactoryInternal::enh; creators["caster"] = &ShamanCombatStrategyFactoryInternal::ele; //creators["offheal"] = &ShamanCombatStrategyFactoryInternal::offheal; creators["resto"] = &ShamanCombatStrategyFactoryInternal::resto; creators["enh"] = &ShamanCombatStrategyFactoryInternal::enh; creators["ele"] = &ShamanCombatStrategyFactoryInternal::ele; } private: static Strategy* resto(PlayerbotAI* botAI) { return new RestoShamanStrategy(botAI); } static Strategy* enh(PlayerbotAI* botAI) { return new EnhancementShamanStrategy(botAI); } static Strategy* ele(PlayerbotAI* botAI) { return new ElementalShamanStrategy(botAI); } }; class ShamanEarthTotemStrategyFactoryInternal : public NamedObjectContext { public: ShamanEarthTotemStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["strength of earth"] = &ShamanEarthTotemStrategyFactoryInternal::strength_of_earth_totem; creators["stoneskin"] = &ShamanEarthTotemStrategyFactoryInternal::stoneclaw_totem; creators["tremor"] = &ShamanEarthTotemStrategyFactoryInternal::earth_totem; creators["earthbind"] = &ShamanEarthTotemStrategyFactoryInternal::earthbind_totem; } private: static Strategy* strength_of_earth_totem(PlayerbotAI* botAI) { return new StrengthOfEarthTotemStrategy(botAI); } static Strategy* stoneclaw_totem(PlayerbotAI* botAI) { return new StoneclawTotemStrategy(botAI); } static Strategy* earth_totem(PlayerbotAI* botAI) { return new EarthTotemStrategy(botAI); } static Strategy* earthbind_totem(PlayerbotAI* botAI) { return new EarthbindTotemStrategy(botAI); } }; class ShamanFireTotemStrategyFactoryInternal : public NamedObjectContext { public: ShamanFireTotemStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["searing"] = &ShamanFireTotemStrategyFactoryInternal::searing_totem; creators["magma"] = &ShamanFireTotemStrategyFactoryInternal::magma_totem; creators["flametongue"] = &ShamanFireTotemStrategyFactoryInternal::flametongue_totem; creators["wrath"] = &ShamanFireTotemStrategyFactoryInternal::totem_of_wrath; creators["frost resistance"] = &ShamanFireTotemStrategyFactoryInternal::frost_resistance_totem; } private: static Strategy* searing_totem(PlayerbotAI* botAI) { return new SearingTotemStrategy(botAI); } static Strategy* magma_totem(PlayerbotAI* botAI) { return new MagmaTotemStrategy(botAI); } static Strategy* flametongue_totem(PlayerbotAI* botAI) { return new FlametongueTotemStrategy(botAI); } static Strategy* totem_of_wrath(PlayerbotAI* botAI) { return new TotemOfWrathStrategy(botAI); } static Strategy* frost_resistance_totem(PlayerbotAI* botAI) { return new FrostResistanceTotemStrategy(botAI); } }; class ShamanWaterTotemStrategyFactoryInternal : public NamedObjectContext { public: ShamanWaterTotemStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["healing stream"] = &ShamanWaterTotemStrategyFactoryInternal::healing_stream_totem; creators["mana spring"] = &ShamanWaterTotemStrategyFactoryInternal::mana_spring_totem; creators["cleansing"] = &ShamanWaterTotemStrategyFactoryInternal::cleansing_totem; creators["fire resistance"] = &ShamanWaterTotemStrategyFactoryInternal::fire_resistance_totem; } private: static Strategy* healing_stream_totem(PlayerbotAI* botAI) { return new HealingStreamTotemStrategy(botAI); } static Strategy* mana_spring_totem(PlayerbotAI* botAI) { return new ManaSpringTotemStrategy(botAI); } static Strategy* cleansing_totem(PlayerbotAI* botAI) { return new CleansingTotemStrategy(botAI); } static Strategy* fire_resistance_totem(PlayerbotAI* botAI) { return new FireResistanceTotemStrategy(botAI); } }; class ShamanAirTotemStrategyFactoryInternal : public NamedObjectContext { public: ShamanAirTotemStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["wrath of air"] = &ShamanAirTotemStrategyFactoryInternal::wrath_of_air_totem; creators["windfury"] = &ShamanAirTotemStrategyFactoryInternal::windfury_totem; creators["nature resistance"] = &ShamanAirTotemStrategyFactoryInternal::nature_resistance_totem; creators["grounding"] = &ShamanAirTotemStrategyFactoryInternal::grounding_totem; } private: static Strategy* wrath_of_air_totem(PlayerbotAI* botAI) { return new WrathOfAirTotemStrategy(botAI); } static Strategy* windfury_totem(PlayerbotAI* botAI) { return new WindfuryTotemStrategy(botAI); } static Strategy* nature_resistance_totem(PlayerbotAI* botAI) { return new NatureResistanceTotemStrategy(botAI); } static Strategy* grounding_totem(PlayerbotAI* botAI) { return new GroundingTotemStrategy(botAI); } }; class ShamanATriggerFactoryInternal : public NamedObjectContext { public: ShamanATriggerFactoryInternal() { creators["wind shear"] = &ShamanATriggerFactoryInternal::wind_shear; creators["purge"] = &ShamanATriggerFactoryInternal::purge; creators["main hand weapon no imbue"] = &ShamanATriggerFactoryInternal::main_hand_weapon_no_imbue; creators["off hand weapon no imbue"] = &ShamanATriggerFactoryInternal::off_hand_weapon_no_imbue; creators["water shield"] = &ShamanATriggerFactoryInternal::water_shield; creators["lightning shield"] = &ShamanATriggerFactoryInternal::lightning_shield; creators["water breathing"] = &ShamanATriggerFactoryInternal::water_breathing; creators["water walking"] = &ShamanATriggerFactoryInternal::water_walking; creators["water breathing on party"] = &ShamanATriggerFactoryInternal::water_breathing_on_party; creators["water walking on party"] = &ShamanATriggerFactoryInternal::water_walking_on_party; creators["cleanse spirit poison"] = &ShamanATriggerFactoryInternal::cleanse_poison; creators["cleanse spirit curse"] = &ShamanATriggerFactoryInternal::cleanse_curse; creators["cleanse spirit disease"] = &ShamanATriggerFactoryInternal::cleanse_disease; creators["party member cleanse spirit poison"] = &ShamanATriggerFactoryInternal::party_member_cleanse_poison; creators["party member cleanse spirit curse"] = &ShamanATriggerFactoryInternal::party_member_cleanse_curse; creators["party member cleanse spirit disease"] = &ShamanATriggerFactoryInternal::party_member_cleanse_disease; creators["shock"] = &ShamanATriggerFactoryInternal::shock; creators["frost shock snare"] = &ShamanATriggerFactoryInternal::frost_shock_snare; creators["heroism"] = &ShamanATriggerFactoryInternal::heroism; creators["bloodlust"] = &ShamanATriggerFactoryInternal::bloodlust; creators["elemental mastery"] = &ShamanATriggerFactoryInternal::elemental_mastery; creators["wind shear on enemy healer"] = &ShamanATriggerFactoryInternal::wind_shear_on_enemy_healer; creators["cure poison"] = &ShamanATriggerFactoryInternal::cure_poison; creators["party member cure poison"] = &ShamanATriggerFactoryInternal::party_member_cure_poison; creators["cure disease"] = &ShamanATriggerFactoryInternal::cure_disease; creators["party member cure disease"] = &ShamanATriggerFactoryInternal::party_member_cure_disease; creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank; creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3; creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4; creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5; creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock; creators["fire elemental totem"] = &ShamanATriggerFactoryInternal::fire_elemental_totem; creators["earth shock execute"] = &ShamanATriggerFactoryInternal::earth_shock_execute; creators["spirit walk ready"] = &ShamanATriggerFactoryInternal::spirit_walk_ready; creators["chain lightning no cd"] = &ShamanATriggerFactoryInternal::chain_lightning_no_cd; creators["call of the elements and enemy within melee"] = &ShamanATriggerFactoryInternal::call_of_the_elements_and_enemy_within_melee; creators["maelstrom weapon 5 and medium aoe"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5_and_medium_aoe; creators["maelstrom weapon 4 and medium aoe"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4_and_medium_aoe; creators["call of the elements"] = &ShamanATriggerFactoryInternal::call_of_the_elements; creators["totemic recall"] = &ShamanATriggerFactoryInternal::totemic_recall; creators["no earth totem"] = &ShamanATriggerFactoryInternal::no_earth_totem; creators["no fire totem"] = &ShamanATriggerFactoryInternal::no_fire_totem; creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem; creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem; creators["set strength of earth totem"] = &ShamanATriggerFactoryInternal::set_strength_of_earth_totem; creators["set stoneskin totem"] = &ShamanATriggerFactoryInternal::set_stoneskin_totem; creators["set tremor totem"] = &ShamanATriggerFactoryInternal::set_tremor_totem; creators["set earthbind totem"] = &ShamanATriggerFactoryInternal::set_earthbind_totem; creators["set searing totem"] = &ShamanATriggerFactoryInternal::set_searing_totem; creators["set magma totem"] = &ShamanATriggerFactoryInternal::set_magma_totem; creators["set flametongue totem"] = &ShamanATriggerFactoryInternal::set_flametongue_totem; creators["set totem of wrath"] = &ShamanATriggerFactoryInternal::set_totem_of_wrath; creators["set frost resistance totem"] = &ShamanATriggerFactoryInternal::set_frost_resistance_totem; creators["set healing stream totem"] = &ShamanATriggerFactoryInternal::set_healing_stream_totem; creators["set mana spring totem"] = &ShamanATriggerFactoryInternal::set_mana_spring_totem; creators["set cleansing totem"] = &ShamanATriggerFactoryInternal::set_cleansing_totem; creators["set fire resistance totem"] = &ShamanATriggerFactoryInternal::set_fire_resistance_totem; creators["set wrath of air totem"] = &ShamanATriggerFactoryInternal::set_wrath_of_air_totem; creators["set windfury totem"] = &ShamanATriggerFactoryInternal::set_windfury_totem; creators["set nature resistance totem"] = &ShamanATriggerFactoryInternal::set_nature_resistance_totem; creators["set grounding totem"] = &ShamanATriggerFactoryInternal::set_grounding_totem; } private: static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); } static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); } static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); } static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); } static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); } static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); } static Trigger* party_member_cleanse_disease(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritDiseaseTrigger(botAI); } static Trigger* party_member_cleanse_curse(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritCurseTrigger(botAI); } static Trigger* party_member_cleanse_poison(PlayerbotAI* botAI) { return new PartyMemberCleanseSpiritPoisonTrigger(botAI); } static Trigger* cleanse_disease(PlayerbotAI* botAI) { return new CleanseSpiritDiseaseTrigger(botAI); } static Trigger* cleanse_curse(PlayerbotAI* botAI) { return new CleanseSpiritCurseTrigger(botAI); } static Trigger* cleanse_poison(PlayerbotAI* botAI) { return new CleanseSpiritPoisonTrigger(botAI); } static Trigger* water_breathing(PlayerbotAI* botAI) { return new WaterBreathingTrigger(botAI); } static Trigger* water_walking(PlayerbotAI* botAI) { return new WaterWalkingTrigger(botAI); } static Trigger* water_breathing_on_party(PlayerbotAI* botAI) { return new WaterBreathingOnPartyTrigger(botAI); } static Trigger* water_walking_on_party(PlayerbotAI* botAI) { return new WaterWalkingOnPartyTrigger(botAI); } static Trigger* wind_shear(PlayerbotAI* botAI) { return new WindShearInterruptSpellTrigger(botAI); } static Trigger* purge(PlayerbotAI* botAI) { return new PurgeTrigger(botAI); } static Trigger* main_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new MainHandWeaponNoImbueTrigger(botAI); } static Trigger* off_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new OffHandWeaponNoImbueTrigger(botAI); } static Trigger* water_shield(PlayerbotAI* botAI) { return new WaterShieldTrigger(botAI); } static Trigger* lightning_shield(PlayerbotAI* botAI) { return new LightningShieldTrigger(botAI); } static Trigger* shock(PlayerbotAI* botAI) { return new ShockTrigger(botAI); } static Trigger* frost_shock_snare(PlayerbotAI* botAI) { return new FrostShockSnareTrigger(botAI); } static Trigger* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new WindShearInterruptEnemyHealerSpellTrigger(botAI); } static Trigger* cure_poison(PlayerbotAI* botAI) { return new CurePoisonTrigger(botAI); } static Trigger* party_member_cure_poison(PlayerbotAI* botAI) { return new PartyMemberCurePoisonTrigger(botAI); } static Trigger* cure_disease(PlayerbotAI* botAI) { return new CureDiseaseTrigger(botAI); } static Trigger* party_member_cure_disease(PlayerbotAI* botAI) { return new PartyMemberCureDiseaseTrigger(botAI); } static Trigger* earth_shield_on_main_tank(PlayerbotAI* ai) { return new EarthShieldOnMainTankTrigger(ai); } static Trigger* flame_shock(PlayerbotAI* ai) { return new FlameShockTrigger(ai); } static Trigger* fire_elemental_totem(PlayerbotAI* botAI) { return new FireElementalTotemTrigger(botAI); } static Trigger* earth_shock_execute(PlayerbotAI* botAI) { return new EarthShockExecuteTrigger(botAI); } static Trigger* spirit_walk_ready(PlayerbotAI* ai) { return new SpiritWalkTrigger(ai); } static Trigger* chain_lightning_no_cd(PlayerbotAI* ai) { return new ChainLightningNoCdTrigger(ai); } static Trigger* call_of_the_elements_and_enemy_within_melee(PlayerbotAI* ai) { return new CallOfTheElementsAndEnemyWithinMeleeTrigger(ai); } static Trigger* maelstrom_weapon_5_and_medium_aoe(PlayerbotAI* ai) { return new MaelstromWeapon5AndMediumAoeTrigger(ai); } static Trigger* maelstrom_weapon_4_and_medium_aoe(PlayerbotAI* ai) { return new MaelstromWeapon4AndMediumAoeTrigger(ai); } static Trigger* call_of_the_elements(PlayerbotAI* ai) { return new CallOfTheElementsTrigger(ai); } static Trigger* totemic_recall(PlayerbotAI* ai) { return new TotemicRecallTrigger(ai); } static Trigger* no_earth_totem(PlayerbotAI* ai) { return new NoEarthTotemTrigger(ai); } static Trigger* no_fire_totem(PlayerbotAI* ai) { return new NoFireTotemTrigger(ai); } static Trigger* no_water_totem(PlayerbotAI* ai) { return new NoWaterTotemTrigger(ai); } static Trigger* no_air_totem(PlayerbotAI* ai) { return new NoAirTotemTrigger(ai); } static Trigger* set_strength_of_earth_totem(PlayerbotAI* ai) { return new SetStrengthOfEarthTotemTrigger(ai); } static Trigger* set_stoneskin_totem(PlayerbotAI* ai) { return new SetStoneskinTotemTrigger(ai); } static Trigger* set_tremor_totem(PlayerbotAI* ai) { return new SetTremorTotemTrigger(ai); } static Trigger* set_earthbind_totem(PlayerbotAI* ai) { return new SetEarthbindTotemTrigger(ai); } static Trigger* set_searing_totem(PlayerbotAI* ai) { return new SetSearingTotemTrigger(ai); } static Trigger* set_magma_totem(PlayerbotAI* ai) { return new SetMagmaTotemTrigger(ai); } static Trigger* set_flametongue_totem(PlayerbotAI* ai) { return new SetFlametongueTotemTrigger(ai); } static Trigger* set_totem_of_wrath(PlayerbotAI* ai) { return new SetTotemOfWrathTrigger(ai); } static Trigger* set_frost_resistance_totem(PlayerbotAI* ai) { return new SetFrostResistanceTotemTrigger(ai); } static Trigger* set_healing_stream_totem(PlayerbotAI* ai) { return new SetHealingStreamTotemTrigger(ai); } static Trigger* set_mana_spring_totem(PlayerbotAI* ai) { return new SetManaSpringTotemTrigger(ai); } static Trigger* set_cleansing_totem(PlayerbotAI* ai) { return new SetCleansingTotemTrigger(ai); } static Trigger* set_fire_resistance_totem(PlayerbotAI* ai) { return new SetFireResistanceTotemTrigger(ai); } static Trigger* set_wrath_of_air_totem(PlayerbotAI* ai) { return new SetWrathOfAirTotemTrigger(ai); } static Trigger* set_windfury_totem(PlayerbotAI* ai) { return new SetWindfuryTotemTrigger(ai); } static Trigger* set_nature_resistance_totem(PlayerbotAI* ai) { return new SetNatureResistanceTotemTrigger(ai); } static Trigger* set_grounding_totem(PlayerbotAI* ai) { return new SetGroundingTotemTrigger(ai); } }; class ShamanAiObjectContextInternal : public NamedObjectContext { public: ShamanAiObjectContextInternal() { creators["water shield"] = &ShamanAiObjectContextInternal::water_shield; creators["lightning shield"] = &ShamanAiObjectContextInternal::lightning_shield; creators["wind shear"] = &ShamanAiObjectContextInternal::wind_shear; creators["wind shear on enemy healer"] = &ShamanAiObjectContextInternal::wind_shear_on_enemy_healer; creators["rockbiter weapon"] = &ShamanAiObjectContextInternal::rockbiter_weapon; creators["flametongue weapon"] = &ShamanAiObjectContextInternal::flametongue_weapon; creators["frostbrand weapon"] = &ShamanAiObjectContextInternal::frostbrand_weapon; creators["windfury weapon"] = &ShamanAiObjectContextInternal::windfury_weapon; creators["earthliving weapon"] = &ShamanAiObjectContextInternal::earthliving_weapon; creators["purge"] = &ShamanAiObjectContextInternal::purge; creators["healing wave"] = &ShamanAiObjectContextInternal::healing_wave; creators["lesser healing wave"] = &ShamanAiObjectContextInternal::lesser_healing_wave; creators["healing wave on party"] = &ShamanAiObjectContextInternal::healing_wave_on_party; creators["lesser healing wave on party"] = &ShamanAiObjectContextInternal::lesser_healing_wave_on_party; creators["earth shield"] = &ShamanAiObjectContextInternal::earth_shield; creators["earth shield on party"] = &ShamanAiObjectContextInternal::earth_shield_on_party; creators["chain heal on party"] = &ShamanAiObjectContextInternal::chain_heal; creators["riptide"] = &ShamanAiObjectContextInternal::riptide; creators["riptide on party"] = &ShamanAiObjectContextInternal::riptide_on_party; creators["stormstrike"] = &ShamanAiObjectContextInternal::stormstrike; creators["lava lash"] = &ShamanAiObjectContextInternal::lava_lash; creators["fire nova"] = &ShamanAiObjectContextInternal::fire_nova; creators["ancestral spirit"] = &ShamanAiObjectContextInternal::ancestral_spirit; creators["water walking"] = &ShamanAiObjectContextInternal::water_walking; creators["water breathing"] = &ShamanAiObjectContextInternal::water_breathing; creators["water walking on party"] = &ShamanAiObjectContextInternal::water_walking_on_party; creators["water breathing on party"] = &ShamanAiObjectContextInternal::water_breathing_on_party; creators["cleanse spirit"] = &ShamanAiObjectContextInternal::cleanse_spirit; creators["cleanse spirit poison on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_poison_on_party; creators["cleanse spirit disease on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_disease_on_party; creators["cleanse spirit curse on party"] = &ShamanAiObjectContextInternal::cleanse_spirit_curse_on_party; creators["flame shock"] = &ShamanAiObjectContextInternal::flame_shock; creators["earth shock"] = &ShamanAiObjectContextInternal::earth_shock; creators["frost shock"] = &ShamanAiObjectContextInternal::frost_shock; creators["chain lightning"] = &ShamanAiObjectContextInternal::chain_lightning; creators["lightning bolt"] = &ShamanAiObjectContextInternal::lightning_bolt; creators["thunderstorm"] = &ShamanAiObjectContextInternal::thunderstorm; creators["heroism"] = &ShamanAiObjectContextInternal::heroism; creators["bloodlust"] = &ShamanAiObjectContextInternal::bloodlust; creators["elemental mastery"] = &ShamanAiObjectContextInternal::elemental_mastery; creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease; creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party; creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison; creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party; creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst; creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank; creators["shamanistic rage"] = &ShamanAiObjectContextInternal::shamanistic_rage; creators["feral spirit"] = &ShamanAiObjectContextInternal::feral_spirit; creators["spirit walk"] = &ShamanAiObjectContextInternal::spirit_walk; creators["call of the elements"] = &ShamanAiObjectContextInternal::call_of_the_elements; creators["totemic recall"] = &ShamanAiObjectContextInternal::totemic_recall; creators["strength of earth totem"] = &ShamanAiObjectContextInternal::strength_of_earth_totem; creators["stoneskin totem"] = &ShamanAiObjectContextInternal::stoneskin_totem; creators["tremor totem"] = &ShamanAiObjectContextInternal::tremor_totem; creators["earthbind totem"] = &ShamanAiObjectContextInternal::earthbind_totem; creators["stoneclaw totem"] = &ShamanAiObjectContextInternal::stoneclaw_totem; creators["searing totem"] = &ShamanAiObjectContextInternal::searing_totem; creators["magma totem"] = &ShamanAiObjectContextInternal::magma_totem; creators["flametongue totem"] = &ShamanAiObjectContextInternal::flametongue_totem; creators["totem of wrath"] = &ShamanAiObjectContextInternal::totem_of_wrath; creators["frost resistance totem"] = &ShamanAiObjectContextInternal::frost_resistance_totem; creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem; creators["fire elemental totem melee"] = &ShamanAiObjectContextInternal::fire_elemental_totem_melee; creators["healing stream totem"] = &ShamanAiObjectContextInternal::healing_stream_totem; creators["mana spring totem"] = &ShamanAiObjectContextInternal::mana_spring_totem; creators["cleansing totem"] = &ShamanAiObjectContextInternal::cleansing_totem; creators["mana tide totem"] = &ShamanAiObjectContextInternal::mana_tide_totem; creators["fire resistance totem"] = &ShamanAiObjectContextInternal::fire_resistance_totem; creators["wrath of air totem"] = &ShamanAiObjectContextInternal::wrath_of_air_totem; creators["windfury totem"] = &ShamanAiObjectContextInternal::windfury_totem; creators["nature resistance totem"] = &ShamanAiObjectContextInternal::nature_resistance_totem; creators["set strength of earth totem"] = &ShamanAiObjectContextInternal::set_strength_of_earth_totem; creators["set stoneskin totem"] = &ShamanAiObjectContextInternal::set_stoneskin_totem; creators["set tremor totem"] = &ShamanAiObjectContextInternal::set_tremor_totem; creators["set earthbind totem"] = &ShamanAiObjectContextInternal::set_earthbind_totem; creators["set searing totem"] = &ShamanAiObjectContextInternal::set_searing_totem; creators["set magma totem"] = &ShamanAiObjectContextInternal::set_magma_totem; creators["set flametongue totem"] = &ShamanAiObjectContextInternal::set_flametongue_totem; creators["set totem of wrath"] = &ShamanAiObjectContextInternal::set_totem_of_wrath; creators["set frost resistance totem"] = &ShamanAiObjectContextInternal::set_frost_resistance_totem; creators["set healing stream totem"] = &ShamanAiObjectContextInternal::set_healing_stream_totem; creators["set mana spring totem"] = &ShamanAiObjectContextInternal::set_mana_spring_totem; creators["set cleansing totem"] = &ShamanAiObjectContextInternal::set_cleansing_totem; creators["set fire resistance totem"] = &ShamanAiObjectContextInternal::set_fire_resistance_totem; creators["set wrath of air totem"] = &ShamanAiObjectContextInternal::set_wrath_of_air_totem; creators["set windfury totem"] = &ShamanAiObjectContextInternal::set_windfury_totem; creators["set nature resistance totem"] = &ShamanAiObjectContextInternal::set_nature_resistance_totem; creators["set grounding totem"] = &ShamanAiObjectContextInternal::set_grounding_totem; } private: static Action* heroism(PlayerbotAI* botAI) { return new CastHeroismAction(botAI); } static Action* bloodlust(PlayerbotAI* botAI) { return new CastBloodlustAction(botAI); } static Action* elemental_mastery(PlayerbotAI* botAI) { return new CastElementalMasteryAction(botAI); } static Action* thunderstorm(PlayerbotAI* botAI) { return new CastThunderstormAction(botAI); } static Action* lightning_bolt(PlayerbotAI* botAI) { return new CastLightningBoltAction(botAI); } static Action* chain_lightning(PlayerbotAI* botAI) { return new CastChainLightningAction(botAI); } static Action* frost_shock(PlayerbotAI* botAI) { return new CastFrostShockAction(botAI); } static Action* earth_shock(PlayerbotAI* botAI) { return new CastEarthShockAction(botAI); } static Action* flame_shock(PlayerbotAI* botAI) { return new CastFlameShockAction(botAI); } static Action* cleanse_spirit_poison_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritPoisonOnPartyAction(botAI); } static Action* cleanse_spirit_disease_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritDiseaseOnPartyAction(botAI); } static Action* cleanse_spirit_curse_on_party(PlayerbotAI* botAI) { return new CastCleanseSpiritCurseOnPartyAction(botAI); } static Action* cleanse_spirit(PlayerbotAI* botAI) { return new CastCleanseSpiritAction(botAI); } static Action* water_walking(PlayerbotAI* botAI) { return new CastWaterWalkingAction(botAI); } static Action* water_breathing(PlayerbotAI* botAI) { return new CastWaterBreathingAction(botAI); } static Action* water_walking_on_party(PlayerbotAI* botAI) { return new CastWaterWalkingOnPartyAction(botAI); } static Action* water_breathing_on_party(PlayerbotAI* botAI) { return new CastWaterBreathingOnPartyAction(botAI); } static Action* water_shield(PlayerbotAI* botAI) { return new CastWaterShieldAction(botAI); } static Action* lightning_shield(PlayerbotAI* botAI) { return new CastLightningShieldAction(botAI); } static Action* fire_nova(PlayerbotAI* botAI) { return new CastFireNovaAction(botAI); } static Action* wind_shear(PlayerbotAI* botAI) { return new CastWindShearAction(botAI); } static Action* rockbiter_weapon(PlayerbotAI* botAI) { return new CastRockbiterWeaponAction(botAI); } static Action* flametongue_weapon(PlayerbotAI* botAI) { return new CastFlametongueWeaponAction(botAI); } static Action* frostbrand_weapon(PlayerbotAI* botAI) { return new CastFrostbrandWeaponAction(botAI); } static Action* windfury_weapon(PlayerbotAI* botAI) { return new CastWindfuryWeaponAction(botAI); } static Action* earthliving_weapon(PlayerbotAI* botAI) { return new CastEarthlivingWeaponAction(botAI); } static Action* purge(PlayerbotAI* botAI) { return new CastPurgeAction(botAI); } static Action* healing_wave(PlayerbotAI* botAI) { return new CastHealingWaveAction(botAI); } static Action* lesser_healing_wave(PlayerbotAI* botAI) { return new CastLesserHealingWaveAction(botAI); } static Action* healing_wave_on_party(PlayerbotAI* botAI) { return new CastHealingWaveOnPartyAction(botAI); } static Action* lesser_healing_wave_on_party(PlayerbotAI* botAI) { return new CastLesserHealingWaveOnPartyAction(botAI); } static Action* earth_shield(PlayerbotAI* botAI) { return new CastEarthShieldAction(botAI); } static Action* earth_shield_on_party(PlayerbotAI* botAI) { return new CastEarthShieldOnPartyAction(botAI); } static Action* chain_heal(PlayerbotAI* botAI) { return new CastChainHealAction(botAI); } static Action* riptide(PlayerbotAI* botAI) { return new CastRiptideAction(botAI); } static Action* riptide_on_party(PlayerbotAI* botAI) { return new CastRiptideOnPartyAction(botAI); } static Action* stormstrike(PlayerbotAI* botAI) { return new CastStormstrikeAction(botAI); } static Action* lava_lash(PlayerbotAI* botAI) { return new CastLavaLashAction(botAI); } static Action* ancestral_spirit(PlayerbotAI* botAI) { return new CastAncestralSpiritAction(botAI); } static Action* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new CastWindShearOnEnemyHealerAction(botAI); } static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonActionSham(botAI); } static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyActionSham(botAI); } static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseActionSham(botAI); } static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyActionSham(botAI); } static Action* lava_burst(PlayerbotAI* ai) { return new CastLavaBurstAction(ai); } static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); } static Action* shamanistic_rage(PlayerbotAI* ai) { return new CastShamanisticRageAction(ai); } static Action* feral_spirit(PlayerbotAI* ai) { return new CastFeralSpiritAction(ai); } static Action* spirit_walk(PlayerbotAI* ai) { return new CastSpiritWalkAction(ai); } static Action* call_of_the_elements(PlayerbotAI* ai) { return new CastCallOfTheElementsAction(ai); } static Action* totemic_recall(PlayerbotAI* ai) { return new CastTotemicRecallAction(ai); } static Action* strength_of_earth_totem(PlayerbotAI* ai) { return new CastStrengthOfEarthTotemAction(ai); } static Action* stoneskin_totem(PlayerbotAI* ai) { return new CastStoneskinTotemAction(ai); } static Action* tremor_totem(PlayerbotAI* ai) { return new CastTremorTotemAction(ai); } static Action* earthbind_totem(PlayerbotAI* ai) { return new CastEarthbindTotemAction(ai); } static Action* stoneclaw_totem(PlayerbotAI* ai) { return new CastStoneclawTotemAction(ai); } static Action* searing_totem(PlayerbotAI* ai) { return new CastSearingTotemAction(ai); } static Action* magma_totem(PlayerbotAI* ai) { return new CastMagmaTotemAction(ai); } static Action* flametongue_totem(PlayerbotAI* ai) { return new CastFlametongueTotemAction(ai); } static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); } static Action* frost_resistance_totem(PlayerbotAI* ai) { return new CastFrostResistanceTotemAction(ai); } static Action* fire_elemental_totem(PlayerbotAI* ai) { return new CastFireElementalTotemAction(ai); } static Action* fire_elemental_totem_melee(PlayerbotAI* ai) { return new CastFireElementalTotemMeleeAction(ai); } static Action* healing_stream_totem(PlayerbotAI* ai) { return new CastHealingStreamTotemAction(ai); } static Action* mana_spring_totem(PlayerbotAI* ai) { return new CastManaSpringTotemAction(ai); } static Action* cleansing_totem(PlayerbotAI* ai) { return new CastCleansingTotemAction(ai); } static Action* mana_tide_totem(PlayerbotAI* ai) { return new CastManaTideTotemAction(ai); } static Action* fire_resistance_totem(PlayerbotAI* ai) { return new CastFireResistanceTotemAction(ai); } static Action* wrath_of_air_totem(PlayerbotAI* ai) { return new CastWrathOfAirTotemAction(ai); } static Action* windfury_totem(PlayerbotAI* ai) { return new CastWindfuryTotemAction(ai); } static Action* nature_resistance_totem(PlayerbotAI* ai) { return new CastNatureResistanceTotemAction(ai); } static Action* set_strength_of_earth_totem(PlayerbotAI* ai) { return new SetStrengthOfEarthTotemAction(ai); } static Action* set_stoneskin_totem(PlayerbotAI* ai) { return new SetStoneskinTotemAction(ai); } static Action* set_tremor_totem(PlayerbotAI* ai) { return new SetTremorTotemAction(ai); } static Action* set_earthbind_totem(PlayerbotAI* ai) { return new SetEarthbindTotemAction(ai); } static Action* set_searing_totem(PlayerbotAI* ai) { return new SetSearingTotemAction(ai); } static Action* set_magma_totem(PlayerbotAI* ai) { return new SetMagmaTotemAction(ai); } static Action* set_flametongue_totem(PlayerbotAI* ai) { return new SetFlametongueTotemAction(ai); } static Action* set_totem_of_wrath(PlayerbotAI* ai) { return new SetTotemOfWrathAction(ai); } static Action* set_frost_resistance_totem(PlayerbotAI* ai) { return new SetFrostResistanceTotemAction(ai); } static Action* set_healing_stream_totem(PlayerbotAI* ai) { return new SetHealingStreamTotemAction(ai); } static Action* set_mana_spring_totem(PlayerbotAI* ai) { return new SetManaSpringTotemAction(ai); } static Action* set_cleansing_totem(PlayerbotAI* ai) { return new SetCleansingTotemAction(ai); } static Action* set_fire_resistance_totem(PlayerbotAI* ai) { return new SetFireResistanceTotemAction(ai); } static Action* set_wrath_of_air_totem(PlayerbotAI* ai) { return new SetWrathOfAirTotemAction(ai); } static Action* set_windfury_totem(PlayerbotAI* ai) { return new SetWindfuryTotemAction(ai); } static Action* set_nature_resistance_totem(PlayerbotAI* ai) { return new SetNatureResistanceTotemAction(ai); } static Action* set_grounding_totem(PlayerbotAI* ai) { return new SetGroundingTotemAction(ai); } }; SharedNamedObjectContextList ShamanAiObjectContext::sharedStrategyContexts; SharedNamedObjectContextList ShamanAiObjectContext::sharedActionContexts; SharedNamedObjectContextList ShamanAiObjectContext::sharedTriggerContexts; SharedNamedObjectContextList ShamanAiObjectContext::sharedValueContexts; ShamanAiObjectContext::ShamanAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI, sharedStrategyContexts, sharedActionContexts, sharedTriggerContexts, sharedValueContexts) { } void ShamanAiObjectContext::BuildSharedContexts() { BuildSharedStrategyContexts(sharedStrategyContexts); BuildSharedActionContexts(sharedActionContexts); BuildSharedTriggerContexts(sharedTriggerContexts); BuildSharedValueContexts(sharedValueContexts); } void ShamanAiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList& strategyContexts) { AiObjectContext::BuildSharedStrategyContexts(strategyContexts); strategyContexts.Add(new ShamanStrategyFactoryInternal()); strategyContexts.Add(new ShamanCombatStrategyFactoryInternal()); strategyContexts.Add(new ShamanEarthTotemStrategyFactoryInternal()); strategyContexts.Add(new ShamanFireTotemStrategyFactoryInternal()); strategyContexts.Add(new ShamanWaterTotemStrategyFactoryInternal()); strategyContexts.Add(new ShamanAirTotemStrategyFactoryInternal()); } void ShamanAiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList& actionContexts) { AiObjectContext::BuildSharedActionContexts(actionContexts); actionContexts.Add(new ShamanAiObjectContextInternal()); } void ShamanAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList& triggerContexts) { AiObjectContext::BuildSharedTriggerContexts(triggerContexts); triggerContexts.Add(new ShamanATriggerFactoryInternal()); } void ShamanAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList& valueContexts) { AiObjectContext::BuildSharedValueContexts(valueContexts); }