#ifndef _PLAYERBOT_UNLOCKTRADEDITEMACTION_H #define _PLAYERBOT_UNLOCKTRADEDITEMACTION_H #include "Action.h" class PlayerbotAI; class UnlockTradedItemAction : public Action { public: UnlockTradedItemAction(PlayerbotAI* botAI) : Action(botAI, "unlock traded item") {} bool Execute(Event event) override; private: bool CanUnlockItem(Item* item); void UnlockItem(Item* item); }; #endif