/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H #define _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H #include "Action.h" class PlayerbotAI; class PassLeadershipToMasterAction : public Action { public: PassLeadershipToMasterAction(PlayerbotAI* botAI, std::string const name = "leader", std::string const message = "Passing leader to you!") : Action(botAI, name), message(message) { } bool Execute(Event event) override; bool isUseful() override; protected: std::string const message; }; class GiveLeaderAction : public PassLeadershipToMasterAction { public: GiveLeaderAction(PlayerbotAI* botAI, std::string const message = "Lead the way!") : PassLeadershipToMasterAction(botAI, "give leader", message) { } bool isUseful() override; }; #endif