/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_OUTFITACTION_H #define _PLAYERBOT_OUTFITACTION_H #include "ChatHelper.h" #include "EquipAction.h" class PlayerbotAI; class OutfitAction : public EquipAction { public: OutfitAction(PlayerbotAI* botAI) : EquipAction(botAI, "outfit") {} bool Execute(Event event) override; private: void List(); void Save(std::string const name, ItemIds outfit); void Update(std::string const name); }; #endif