/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LISTQUESTSACTIONS_H #define _PLAYERBOT_LISTQUESTSACTIONS_H #include "Action.h" class PlayerbotAI; enum QuestListFilter { QUEST_LIST_FILTER_SUMMARY = 0, QUEST_LIST_FILTER_COMPLETED = 1, QUEST_LIST_FILTER_INCOMPLETED = 2, QUEST_LIST_FILTER_ALL = QUEST_LIST_FILTER_COMPLETED | QUEST_LIST_FILTER_INCOMPLETED }; enum QuestTravelDetail { QUEST_TRAVEL_DETAIL_NONE = 0, QUEST_TRAVEL_DETAIL_SUMMARY = 1, QUEST_TRAVEL_DETAIL_FULL = 2 }; class ListQuestsAction : public Action { public: ListQuestsAction(PlayerbotAI* botAI) : Action(botAI, "quests") {} bool Execute(Event event) override; private: void ListQuests(QuestListFilter filter, QuestTravelDetail travelDetail = QUEST_TRAVEL_DETAIL_NONE); uint32 ListQuests(bool completed, bool silent, QuestTravelDetail travelDetail); }; #endif