/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ITEMFORSPELLVALUE_H #define _PLAYERBOT_ITEMFORSPELLVALUE_H #include "NamedObjectContext.h" #include "Value.h" class Item; class PlayerbotAI; class SpellInfo; class ItemForSpellValue : public CalculatedValue, public Qualified { public: ItemForSpellValue(PlayerbotAI* botAI, std::string const name = "item for spell") : CalculatedValue(botAI, name) { } Item* Calculate() override; private: Item* GetItemFitsToSpellRequirements(uint8 slot, SpellInfo const *spellInfo); }; #endif