/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "CurrentTargetValue.h" #include "Playerbots.h" Unit* CurrentTargetValue::Get() { if (selection.IsEmpty()) return nullptr; Unit* unit = ObjectAccessor::GetUnit(*bot, selection); if (unit && !bot->IsWithinLOSInMap(unit)) return nullptr; return unit; } void CurrentTargetValue::Set(Unit* target) { selection = target ? target->GetGUID() : ObjectGuid::Empty; }