/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NearestAdsValue.h" #include "Playerbots.h" bool NearestAddsValue::AcceptUnit(Unit* unit) { Unit* target = AI_VALUE(Unit*, "current target"); return unit != target; }