/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MASTERTARGETVALUE_H #define _PLAYERBOT_MASTERTARGETVALUE_H #include "Value.h" class PlayerbotAI; class Unit; class MasterTargetValue : public UnitCalculatedValue { public: MasterTargetValue(PlayerbotAI* botAI, std::string const name = "master target") : UnitCalculatedValue(botAI, name) { } Unit* Calculate() override; }; #endif