/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CURRENTCCTARGETVALUE_H #define _PLAYERBOT_CURRENTCCTARGETVALUE_H #include "NamedObjectContext.h" #include "TargetValue.h" class PlayerbotAI; class Unit; class CurrentCcTargetValue : public TargetValue, public Qualified { public: CurrentCcTargetValue(PlayerbotAI* botAI, std::string const name = "current cc target") : TargetValue(botAI, name) {} Unit* Calculate() override; }; #endif