/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PASSTHROUGHSTRATEGY_H #define _PLAYERBOT_PASSTHROUGHSTRATEGY_H #include "Strategy.h" class PlayerbotAI; class PassTroughStrategy : public Strategy { public: PassTroughStrategy(PlayerbotAI* botAI, float relevance = 100.0f) : Strategy(botAI), relevance(relevance) {} void InitTriggers(std::vector& triggers) override; protected: std::vector supported; float relevance; }; #endif