/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NonCombatStrategy.h" #include "Playerbots.h" void NonCombatStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("clean quest log", 1.0f), nullptr))); triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f), // new NextAction("check values", 1.0f), nullptr))); // triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr))); // triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr))); // triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr))); // triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr))); } void CollisionStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("collision", NextAction::array(0, new NextAction("move out of collision", 2.0f), nullptr))); } void MountStrategy::InitTriggers(std::vector& triggers) { /*triggers.push_back(new TriggerNode("no possible targets", NextAction::array(0, new NextAction("mount", 1.0f), nullptr))); triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("mount", 1.0f), nullptr)));*/ /*triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("mount", 4.0f), nullptr)));*/ } void WorldBuffStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), NULL))); }