/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_USEMEETINGSTONEACTION_H #define _PLAYERBOT_USEMEETINGSTONEACTION_H #include "MovementActions.h" class Player; class PlayerbotAI; class SummonAction : public MovementAction { public: SummonAction(PlayerbotAI* botAI, std::string const name = "summon") : MovementAction(botAI, name) {} bool Execute(Event event) override; protected: bool Teleport(Player* summoner, Player* player); bool SummonUsingGos(Player* summoner, Player* player); bool SummonUsingNpcs(Player* summoner, Player* player); }; class UseMeetingStoneAction : public SummonAction { public: UseMeetingStoneAction(PlayerbotAI* botAI) : SummonAction(botAI, "use meeting stone") {} bool Execute(Event event) override; }; #endif