/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_STATSACTION_H #define _PLAYERBOT_STATSACTION_H #include "Action.h" class PlayerbotAI; class StatsAction : public Action { public: StatsAction(PlayerbotAI* botAI) : Action(botAI, "stats") {} bool Execute(Event event) override; private: void ListBagSlots(std::ostringstream& out); void ListXP(std::ostringstream& out); void ListRepairCost(std::ostringstream& out); void ListGold(std::ostringstream& out); uint32 EstRepair(uint16 pos); double RepairPercent(uint16 pos); }; #endif