/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SELLACTION_H #define _PLAYERBOT_SELLACTION_H #include "InventoryAction.h" class FindItemVisitor; class Item; class PlayerbotAI; class SellAction : public InventoryAction { public: SellAction(PlayerbotAI* botAI, std::string const name = "sell") : InventoryAction(botAI, name) {} bool Execute(Event event) override; void Sell(FindItemVisitor* visitor); void Sell(Item* item); }; #endif