/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_BUFFACTION_H #define _PLAYERBOT_BUFFACTION_H #include "InventoryAction.h" class PlayerbotAI; class BuffAction : public InventoryAction { public: BuffAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buff") {} bool Execute(Event event) override; private: void TellHeader(uint32 subClass); }; #endif