/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NewPlayerNearbyValue.h" #include "Playerbots.h" ObjectGuid NewPlayerNearbyValue::Calculate() { GuidVector players = botAI->GetAiObjectContext()->GetValue("nearest friendly players")->Get(); GuidSet& alreadySeenPlayers = botAI->GetAiObjectContext()->GetValue("already seen players")->Get(); for (ObjectGuid const guid : players) { if (alreadySeenPlayers.find(guid) == alreadySeenPlayers.end()) return guid; } return ObjectGuid::Empty; }