/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MAINTANCEVALUE_H #define _PLAYERBOT_MAINTANCEVALUE_H #include "Value.h" class PlayerbotAI; class CanMoveAroundValue : public BoolCalculatedValue { public: CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) {} bool Calculate() override; }; class ShouldHomeBindValue : public BoolCalculatedValue { public: ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) {} bool Calculate() override; }; class ShouldRepairValue : public BoolCalculatedValue { public: ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should repair", 2 * 2000) {} bool Calculate() override; }; class CanRepairValue : public BoolCalculatedValue { public: CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair", 2 * 2000) {} bool Calculate() override; }; class ShouldSellValue : public BoolCalculatedValue { public: ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell", 2 * 2000) {} bool Calculate() override; }; class CanSellValue : public BoolCalculatedValue { public: CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell", 2 * 2000) {} bool Calculate() override; }; class CanFightEqualValue : public BoolCalculatedValue { public: CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal", 2 * 2000) {} bool Calculate() override; }; class CanFightEliteValue : public BoolCalculatedValue { public: CanFightEliteValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight elite") {} bool Calculate() override; }; class CanFightBossValue : public BoolCalculatedValue { public: CanFightBossValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight boss") {} bool Calculate() override; }; #endif