/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ATTACKERCOUNTVALUES_H #define _PLAYERBOT_ATTACKERCOUNTVALUES_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class Unit; class AttackerCountValue : public Uint8CalculatedValue, public Qualified { public: AttackerCountValue(PlayerbotAI* botAI, std::string const name = "attackers count") : Uint8CalculatedValue(botAI, name) { } Unit* GetTarget(); uint8 Calculate() override; }; class MyAttackerCountValue : public Uint8CalculatedValue, public Qualified { public: MyAttackerCountValue(PlayerbotAI* botAI, std::string const name = "my attackers count") : Uint8CalculatedValue(botAI, name) { } Unit* GetTarget(); uint8 Calculate() override; }; class HasAggroValue : public BoolCalculatedValue, public Qualified { public: HasAggroValue(PlayerbotAI* botAI, std::string const name = "has aggro") : BoolCalculatedValue(botAI, name) {} Unit* GetTarget(); bool Calculate() override; }; class BalancePercentValue : public Uint8CalculatedValue, public Qualified { public: BalancePercentValue(PlayerbotAI* botAI, std::string const name = "balance percentage") : Uint8CalculatedValue(botAI, name) { } Unit* GetTarget(); uint8 Calculate() override; }; #endif