/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SETHOMEACTION_H #define _PLAYERBOT_SETHOMEACTION_H #include "MovementActions.h" class PlayerbotAI; class SetHomeAction : public MovementAction { public: SetHomeAction(PlayerbotAI* botAI) : MovementAction(botAI, "home") {} bool Execute(Event event) override; }; #endif