/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GUILDBANKACTION_H #define _PLAYERBOT_GUILDBANKACTION_H #include "InventoryAction.h" class GameObject; class Item; class PlayerbotAI; class GuildBankAction : public InventoryAction { public: GuildBankAction(PlayerbotAI* botAI) : InventoryAction(botAI, "guild bank") {} bool Execute(Event event) override; private: bool Execute(std::string const text, GameObject* bank); bool MoveFromCharToBank(Item* item, GameObject* bank); }; #endif