/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOOTTRIGGERS_H #define _PLAYERBOT_LOOTTRIGGERS_H #include "Trigger.h" class PlayerbotAI; class LootAvailableTrigger : public Trigger { public: LootAvailableTrigger(PlayerbotAI* botAI) : Trigger(botAI, "loot available") {} bool IsActive() override; }; class FarFromCurrentLootTrigger : public Trigger { public: FarFromCurrentLootTrigger(PlayerbotAI* botAI) : Trigger(botAI, "far from current loot") {} bool IsActive() override; }; class CanLootTrigger : public Trigger { public: CanLootTrigger(PlayerbotAI* botAI) : Trigger(botAI, "can loot") {} bool IsActive() override; }; #endif