/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "LfgTriggers.h" #include "Playerbots.h" bool LfgProposalActiveTrigger::IsActive() { return AI_VALUE(uint32, "lfg proposal"); } bool UnknownDungeonTrigger::IsActive() { return botAI->HasActivePlayerMaster() && botAI->GetMaster() && botAI->GetMaster()->IsInWorld() && botAI->GetMaster()->GetMap()->IsDungeon() && bot->GetMapId() == botAI->GetMaster()->GetMapId(); }