/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_STAYACTIONS_H #define _PLAYERBOT_STAYACTIONS_H #include "MovementActions.h" class PlayerbotAI; class StayActionBase : public MovementAction { public: StayActionBase(PlayerbotAI* botAI, std::string const name) : MovementAction(botAI, name) {} protected: bool Stay(); }; class StayAction : public StayActionBase { public: StayAction(PlayerbotAI* botAI) : StayActionBase(botAI, "stay") {} bool Execute(Event event) override; bool isUseful() override; }; class SitAction : public StayActionBase { public: SitAction(PlayerbotAI* botAI) : StayActionBase(botAI, "sit") {} bool Execute(Event event) override; bool isUseful() override; }; #endif