/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOOTSTRATEGYACTION_H #define _PLAYERBOT_LOOTSTRATEGYACTION_H #include "Action.h" class PlayerbotAI; class LootStrategyAction : public Action { public: LootStrategyAction(PlayerbotAI* botAI) : Action(botAI, "ll") {} bool Execute(Event event) override; }; #endif