/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICMAGESTRATEGY_H #define _PLAYERBOT_GENERICMAGESTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class GenericMageStrategy : public CombatStrategy { public: GenericMageStrategy(PlayerbotAI* botAI); std::string const getName() override { return "mage"; } void InitTriggers(std::vector& triggers) override; uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; } }; class MageCureStrategy : public Strategy { public: MageCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cure"; } }; class MageBoostStrategy : public Strategy { public: MageBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "boost"; } }; class MageCcStrategy : public Strategy { public: MageCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cc"; } }; #endif