/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_READYCHECKACTION_H #define _PLAYERBOT_READYCHECKACTION_H #include "InventoryAction.h" class PlayerbotAI; class ReadyCheckAction : public InventoryAction { public: ReadyCheckAction(PlayerbotAI* botAI, std::string const name = "ready check") : InventoryAction(botAI, name) { } bool Execute(Event event) override; protected: bool ReadyCheck(); }; class FinishReadyCheckAction : public ReadyCheckAction { public: FinishReadyCheckAction(PlayerbotAI* botAI) : ReadyCheckAction(botAI, "finish ready check") { } bool Execute(Event event) override; }; #endif