/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "DelayAction.h" #include "Event.h" #include "Playerbots.h" bool DelayAction::Execute(Event event) { uint32 delay = sPlayerbotAIConfig->passiveDelay + sPlayerbotAIConfig->globalCoolDown; botAI->SetNextCheckDelay(delay); return true; } bool DelayAction::isUseful() { return !botAI->AllowActivity(ALL_ACTIVITY); }