#ifndef _PLAYERBOT_RAIDGRUULSLAIRACTIONCONTEXT_H #define _PLAYERBOT_RAIDGRUULSLAIRACTIONCONTEXT_H #include "RaidGruulsLairActions.h" #include "NamedObjectContext.h" class RaidGruulsLairActionContext : public NamedObjectContext { public: RaidGruulsLairActionContext() { // High King Maulgar creators["high king maulgar main tank attack maulgar"] = &RaidGruulsLairActionContext::high_king_maulgar_main_tank_attack_maulgar; creators["high king maulgar first assist tank attack olm"] = &RaidGruulsLairActionContext::high_king_maulgar_first_assist_tank_attack_olm; creators["high king maulgar second assist tank attack blindeye"] = &RaidGruulsLairActionContext::high_king_maulgar_second_assist_tank_attack_blindeye; creators["high king maulgar mage tank attack krosh"] = &RaidGruulsLairActionContext::high_king_maulgar_mage_tank_attack_krosh; creators["high king maulgar moonkin tank attack kiggler"] = &RaidGruulsLairActionContext::high_king_maulgar_moonkin_tank_attack_kiggler; creators["high king maulgar assign dps priority"] = &RaidGruulsLairActionContext::high_king_maulgar_assign_dps_priority; creators["high king maulgar healer find safe position"] = &RaidGruulsLairActionContext::high_king_maulgar_healer_find_safe_position; creators["high king maulgar run away from whirlwind"] = &RaidGruulsLairActionContext::high_king_maulgar_run_away_from_whirlwind; creators["high king maulgar banish felstalker"] = &RaidGruulsLairActionContext::high_king_maulgar_banish_felstalker; creators["high king maulgar misdirect olm and blindeye"] = &RaidGruulsLairActionContext::high_king_maulgar_misdirect_olm_and_blindeye; // Gruul the Dragonkiller creators["gruul the dragonkiller main tank position boss"] = &RaidGruulsLairActionContext::gruul_the_dragonkiller_main_tank_position_boss; creators["gruul the dragonkiller spread ranged"] = &RaidGruulsLairActionContext::gruul_the_dragonkiller_spread_ranged; creators["gruul the dragonkiller shatter spread"] = &RaidGruulsLairActionContext::gruul_the_dragonkiller_shatter_spread; } private: // High King Maulgar static Action* high_king_maulgar_main_tank_attack_maulgar(PlayerbotAI* botAI) { return new HighKingMaulgarMainTankAttackMaulgarAction(botAI); } static Action* high_king_maulgar_first_assist_tank_attack_olm(PlayerbotAI* botAI) { return new HighKingMaulgarFirstAssistTankAttackOlmAction(botAI); } static Action* high_king_maulgar_second_assist_tank_attack_blindeye(PlayerbotAI* botAI) { return new HighKingMaulgarSecondAssistTankAttackBlindeyeAction(botAI); } static Action* high_king_maulgar_mage_tank_attack_krosh(PlayerbotAI* botAI) { return new HighKingMaulgarMageTankAttackKroshAction(botAI); } static Action* high_king_maulgar_moonkin_tank_attack_kiggler(PlayerbotAI* botAI) { return new HighKingMaulgarMoonkinTankAttackKigglerAction(botAI); } static Action* high_king_maulgar_assign_dps_priority(PlayerbotAI* botAI) { return new HighKingMaulgarAssignDPSPriorityAction(botAI); } static Action* high_king_maulgar_healer_find_safe_position(PlayerbotAI* botAI) { return new HighKingMaulgarHealerFindSafePositionAction(botAI); } static Action* high_king_maulgar_run_away_from_whirlwind(PlayerbotAI* botAI) { return new HighKingMaulgarRunAwayFromWhirlwindAction(botAI); } static Action* high_king_maulgar_banish_felstalker(PlayerbotAI* botAI) { return new HighKingMaulgarBanishFelstalkerAction(botAI); } static Action* high_king_maulgar_misdirect_olm_and_blindeye(PlayerbotAI* botAI) { return new HighKingMaulgarMisdirectOlmAndBlindeyeAction(botAI); } // Gruul the Dragonkiller static Action* gruul_the_dragonkiller_main_tank_position_boss(PlayerbotAI* botAI) { return new GruulTheDragonkillerMainTankPositionBossAction(botAI); } static Action* gruul_the_dragonkiller_spread_ranged(PlayerbotAI* botAI) { return new GruulTheDragonkillerSpreadRangedAction(botAI); } static Action* gruul_the_dragonkiller_shatter_spread(PlayerbotAI* botAI) { return new GruulTheDragonkillerShatterSpreadAction(botAI); } }; #endif