/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "PassTroughStrategy.h" #include "Playerbots.h" void PassTroughStrategy::InitTriggers(std::vector& triggers) { for (std::vector::iterator i = supported.begin(); i != supported.end(); i++) triggers.push_back( new TriggerNode(i->c_str(), NextAction::array(0, new NextAction(i->c_str(), relevance), nullptr))); }