/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "LootNonCombatStrategy.h" #include "Playerbots.h" void LootNonCombatStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("loot available", { NextAction("loot", 6.0f) })); triggers.push_back( new TriggerNode("far from loot target", { NextAction("move to loot", 7.0f) })); triggers.push_back(new TriggerNode("can loot", { NextAction("open loot", 8.0f) })); triggers.push_back(new TriggerNode("often", { NextAction("add all loot", 5.0f) })); } void GatherStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("timer", { NextAction("add gathering loot", 5.0f) })); } void RevealStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("often", { NextAction("reveal gathering item", 50.0f) })); } void UseBobberStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("can use fishing bobber", { NextAction("use fishing bobber", 20.0f) })); triggers.push_back( new TriggerNode("random", { NextAction("remove bobber strategy", 20.0f) })); }