/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_TRAVELSTRATEGY_H #define _PLAYERBOT_TRAVELSTRATEGY_H #include "Strategy.h" class PlayerbotAI; class TravelStrategy : public Strategy { public: TravelStrategy(PlayerbotAI* botAI); std::string const getName() override { return "travel"; } NextAction** getDefaultActions() override; void InitTriggers(std::vector &triggers) override; }; class ExploreStrategy : public Strategy { public: ExploreStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }; std::string const getName() override { return "explore"; } }; class MapStrategy : public Strategy { public: MapStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }; std::string const getName() override { return "map"; } }; class MapFullStrategy : public Strategy { public: MapFullStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }; std::string const getName() override { return "map full"; } }; #endif