/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PULLSTRATEGY_H #define _PLAYERBOT_PULLSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class PullStrategy : public CombatStrategy { public: PullStrategy(PlayerbotAI* botAI, std::string const action) : CombatStrategy(botAI), action(action) { } void InitTriggers(std::vector& triggers) override; void InitMultipliers(std::vector& multipliers) override; std::string const getName() override { return "pull"; } NextAction** getDefaultActions() override; private: std::string const action; }; class PossibleAddsStrategy : public Strategy { public: PossibleAddsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "adds"; } }; #endif