/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RTSCVALUE_H #define _PLAYERBOT_RTSCVALUE_H #include "NamedObjectContext.h" #include "TravelMgr.h" #include "Value.h" class PlayerbotAI; class SeeSpellLocationValue : public LogCalculatedValue { public: SeeSpellLocationValue(PlayerbotAI* botAI, std::string const name = "see spell location") : LogCalculatedValue(botAI, name) { }; bool EqualToLast(WorldPosition value) override; WorldPosition Calculate() override; }; class RTSCSelectedValue : public ManualSetValue { public: RTSCSelectedValue(PlayerbotAI* botAI, bool defaultvalue = false, std::string const name = "RTSC selected") : ManualSetValue(botAI, defaultvalue,name) { }; }; class RTSCNextSpellActionValue : public ManualSetValue { public: RTSCNextSpellActionValue(PlayerbotAI* botAI, std::string const defaultvalue = "", std::string const name = "RTSC next spell action") : ManualSetValue(botAI, defaultvalue, name) { }; }; class RTSCSavedLocationValue : public ManualSetValue, public Qualified { public: RTSCSavedLocationValue(PlayerbotAI* botAI, WorldPosition defaultvalue = WorldPosition(), std::string const name = "RTSC saved location") : ManualSetValue(botAI, defaultvalue, name) { }; std::string const Save() override; bool Load(std::string const text) override; }; #endif