/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PASSIVESTRATEGY_H #define _PLAYERBOT_PASSIVESTRATEGY_H #include "Strategy.h" class PlayerbotAI; class PassiveStrategy : public Strategy { public: PassiveStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitMultipliers(std::vector& multipliers) override; std::string const getName() override { return "passive"; } }; #endif