/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GroupStrategy.h" #include "Playerbots.h" void GroupStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("invite nearby", 4.0f), nullptr))); triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("invite guild", 4.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leave far away", 4.0f), nullptr))); triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("reset instances", 1.0f), nullptr))); }