/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_FOLLOWMASTERSTRATEGY_H #define _PLAYERBOT_FOLLOWMASTERSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class FollowMasterStrategy : public NonCombatStrategy { public: FollowMasterStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { } std::string const getName() override { return "follow"; } NextAction** getDefaultActions() override; void InitTriggers(std::vector& triggers) override; }; #endif