/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "QuestAction.h" #include "ChatHelper.h" #include "Event.h" #include "Playerbots.h" #include "ReputationMgr.h" bool QuestAction::Execute(Event event) { ObjectGuid guid = event.getObject(); Player* master = GetMaster(); if (!master) { if (!guid) guid = bot->GetTarget(); } else { if (!guid) guid = master->GetTarget(); } if (!guid) return false; return ProcessQuests(guid); } bool QuestAction::CompleteQuest(Player* player, uint32 entry) { Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) { return false; } // Add quest items for quests that require items for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x) { uint32 id = pQuest->RequiredItemId[x]; uint32 count = pQuest->RequiredItemCount[x]; if (!id || !count) { continue; } uint32 curItemCount = player->GetItemCount(id, true); ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount); if (msg == EQUIP_ERR_OK) { Item* item = player->StoreNewItem(dest, id, true); player->SendNewItem(item, count - curItemCount, true, false); } } // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { int32 creature = pQuest->RequiredNpcOrGo[i]; uint32 creaturecount = pQuest->RequiredNpcOrGoCount[i]; if (creature > 0) { if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature)) for (uint16 z = 0; z < creaturecount; ++z) { player->KilledMonster(cInfo, ObjectGuid::Empty); } } else if (creature < 0) { for (uint16 z = 0; z < creaturecount; ++z) { player->KillCreditGO(-creature); } } } // If the quest requires reputation to complete if (uint32 repFaction = pQuest->GetRepObjectiveFaction()) { uint32 repValue = pQuest->GetRepObjectiveValue(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) { player->GetReputationMgr().SetReputation(factionEntry, repValue); } } // If the quest requires money int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); if (ReqOrRewMoney < 0) { player->ModifyMoney(-ReqOrRewMoney); } player->CompleteQuest(entry); return true; } bool QuestAction::ProcessQuests(ObjectGuid questGiver) { if (GameObject* gameObject = botAI->GetGameObject(questGiver)) if (gameObject->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) return ProcessQuests(gameObject); Creature* creature = botAI->GetCreature(questGiver); if (creature) return ProcessQuests(creature); return false; } bool QuestAction::ProcessQuests(WorldObject* questGiver) { ObjectGuid guid = questGiver->GetGUID(); if (bot->GetDistance(questGiver) > INTERACTION_DISTANCE && !sPlayerbotAIConfig->syncQuestWithPlayer) { botAI->TellError("Cannot talk to quest giver"); return false; } if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, questGiver, sPlayerbotAIConfig->sightDistance)) bot->SetFacingToObject(questGiver); bot->SetTarget(guid); bot->PrepareQuestMenu(guid); QuestMenu& questMenu = bot->PlayerTalkClass->GetQuestMenu(); for (uint32 i = 0; i < questMenu.GetMenuItemCount(); ++i) { QuestMenuItem const& menuItem = questMenu.GetItem(i); uint32 questID = menuItem.QuestId; Quest const* quest = sObjectMgr->GetQuestTemplate(questID); if (!quest) continue; ProcessQuest(quest, questGiver); } return true; } bool QuestAction::AcceptQuest(Quest const* quest, ObjectGuid questGiver) { std::ostringstream out; uint32 questId = quest->GetQuestId(); if (bot->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) out << "Already completed"; else if (!bot->CanTakeQuest(quest, false)) { if (!bot->SatisfyQuestStatus(quest, false)) out << "Already on"; else out << "Can't take"; } else if (!bot->SatisfyQuestLog(false)) out << "Quest log is full"; else if (!bot->CanAddQuest(quest, false)) out << "Bags are full"; else { WorldPacket p(CMSG_QUESTGIVER_ACCEPT_QUEST); uint32 unk1 = 0; p << questGiver << questId << unk1; p.rpos(0); bot->GetSession()->HandleQuestgiverAcceptQuestOpcode(p); if (bot->GetQuestStatus(questId) == QUEST_STATUS_NONE && sPlayerbotAIConfig->syncQuestWithPlayer) { Object* pObject = ObjectAccessor::GetObjectByTypeMask(*bot, questGiver, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); bot->AddQuest(quest, pObject); } if (bot->GetQuestStatus(questId) != QUEST_STATUS_NONE && bot->GetQuestStatus(questId) != QUEST_STATUS_REWARDED) { out << "Accepted " << chat->FormatQuest(quest); botAI->TellMaster(out); return true; } out << "Cannot accept"; } out << " " << chat->FormatQuest(quest); botAI->TellMaster(out); return false; } bool QuestObjectiveCompletedAction::Execute(Event event) { WorldPacket p(event.getPacket()); p.rpos(0); uint32 entry, questId, available, required; ObjectGuid guid; p >> questId >> entry >> available >> required >> guid; if (entry & 0x80000000) { entry &= 0x7FFFFFFF; if (GameObjectTemplate const* info = sObjectMgr->GetGameObjectTemplate(entry)) botAI->TellMaster(chat->FormatQuestObjective(info->name, available, required)); } else { if (CreatureTemplate const* info = sObjectMgr->GetCreatureTemplate(entry)) botAI->TellMaster(chat->FormatQuestObjective(info->Name, available, required)); } return true; }