/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LISTSPELLSACTION_H #define _PLAYERBOT_LISTSPELLSACTION_H #include "InventoryAction.h" class PlayerbotAI; class ListSpellsAction : public InventoryAction { public: ListSpellsAction(PlayerbotAI* botAI, std::string const name = "spells") : InventoryAction(botAI, name) {} bool Execute(Event event) override; virtual std::vector> GetSpellList(std::string filter = ""); static void InitSpellCaches(); }; #endif