/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DISTANCEVALUE_H #define _PLAYERBOT_DISTANCEVALUE_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class DistanceValue : public FloatCalculatedValue, public Qualified { public: DistanceValue(PlayerbotAI* botAI, std::string const name = "distance") : FloatCalculatedValue(botAI, name) { } float Calculate() override; }; class InsideTargetValue : public BoolCalculatedValue, public Qualified { public: InsideTargetValue(PlayerbotAI* botAI, std::string const name = "inside target") : BoolCalculatedValue(botAI, name) { } bool Calculate() override; }; #endif