/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_EMOTESTRATEGY_H #define _PLAYERBOT_EMOTESTRATEGY_H #include "Strategy.h" class PlayerbotAI; class EmoteStrategy : public Strategy { public: EmoteStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "emote"; } }; #endif