/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "DuelStrategy.h" #include "Playerbots.h" void DuelStrategy::InitTriggers(std::vector& triggers) { PassTroughStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode("duel requested", NextAction::array(0, new NextAction("accept duel", relevance), nullptr))); triggers.push_back( new TriggerNode("no attackers", NextAction::array(0, new NextAction("attack duel opponent", 70.0f), nullptr))); } DuelStrategy::DuelStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {} void StartDuelStrategy::InitTriggers(std::vector& triggers) {} StartDuelStrategy::StartDuelStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}