/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CASTTIMESTRATEGY_H #define _PLAYERBOT_CASTTIMESTRATEGY_H #include "Strategy.h" class PlayerbotAI; class CastTimeMultiplier : public Multiplier { public: CastTimeMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "cast time") {} float GetValue(Action* action) override; }; class CastTimeStrategy : public Strategy { public: CastTimeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitMultipliers(std::vector& multipliers) override; std::string const getName() override { return "cast time"; } }; #endif