/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "RandomBotUpdateAction.h" #include "Event.h" #include "Playerbots.h" bool RandomBotUpdateAction::Execute(Event event) { if (!sRandomPlayerbotMgr->IsRandomBot(bot)) return false; if (bot->GetGroup() && botAI->GetGroupMaster()) { PlayerbotAI* groupMasterBotAI = GET_PLAYERBOT_AI(botAI->GetGroupMaster()); if (!groupMasterBotAI || groupMasterBotAI->IsRealPlayer()) return true; } if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance)) return true; return sRandomPlayerbotMgr->ProcessBot(bot); } bool RandomBotUpdateAction::isUseful() { return AI_VALUE(bool, "random bot update"); }