/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CASTSHAMANSTRATEGY_H #define _PLAYERBOT_CASTSHAMANSTRATEGY_H #include "GenericShamanStrategy.h" class PlayerbotAI; class CasterShamanStrategy : public GenericShamanStrategy { public: CasterShamanStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; std::string const getName() override { return "caster"; } uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; } }; class CasterAoeShamanStrategy : public CombatStrategy { public: CasterAoeShamanStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "caster aoe"; } }; #endif