/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AcceptResurrectAction.h" #include "Event.h" #include "Playerbots.h" bool AcceptResurrectAction::Execute(Event event) { if (bot->IsAlive()) return false; WorldPacket p(event.getPacket()); p.rpos(0); ObjectGuid guid; p >> guid; WorldPacket packet(CMSG_RESURRECT_RESPONSE, 8 + 1); packet << guid; packet << uint8(1); // accept bot->GetSession()->HandleResurrectResponseOpcode(packet); // queue the packet to get around race condition botAI->ChangeEngine(BOT_STATE_NON_COMBAT); return true; }