/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RANGEDCOMBATSTRATEGY_H #define _PLAYERBOT_RANGEDCOMBATSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class RangedCombatStrategy : public CombatStrategy { public: RangedCombatStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {} void InitTriggers(std::vector& triggers) override; uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_RANGED; } std::string const getName() override { return "ranged"; } }; #endif