/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DEBUGSTRATEGY_H #define _PLAYERBOT_DEBUGSTRATEGY_H #include "Strategy.h" class DebugStrategy : public Strategy { public: DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } std::string const getName() override { return "debug"; } }; class DebugMoveStrategy : public Strategy { public: DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } std::string const getName() override { return "debug move"; } }; class DebugRpgStrategy : public Strategy { public: DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } std::string const getName() override { return "debug rpg"; } }; class DebugSpellStrategy : public Strategy { public: DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } std::string const getName() override { return "debug spell"; } }; #endif