/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ChatCommandHandlerStrategy.h" #include "Playerbots.h" class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory { public: ChatCommandActionNodeFactoryInternal() { creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut; } private: static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* botAI) { return new ActionNode("tank attack chat shortcut", /*P*/ nullptr, /*A*/ nullptr, /*C*/ NextAction::array(0, new NextAction("attack my target", 100.0f), nullptr)); } }; void ChatCommandHandlerStrategy::InitTriggers(std::vector& triggers) { PassTroughStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("rep", NextAction::array(0, new NextAction("reputation", relevance), nullptr))); triggers.push_back(new TriggerNode("q", NextAction::array(0, new NextAction("query quest", relevance), new NextAction("query item usage", relevance), nullptr))); triggers.push_back(new TriggerNode("add all loot", NextAction::array(0, new NextAction("add all loot", relevance), new NextAction("loot", relevance), nullptr))); triggers.push_back(new TriggerNode("u", NextAction::array(0, new NextAction("use", relevance), nullptr))); triggers.push_back(new TriggerNode("c", NextAction::array(0, new NextAction("item count", relevance), nullptr))); triggers.push_back( new TriggerNode("items", NextAction::array(0, new NextAction("item count", relevance), nullptr))); triggers.push_back(new TriggerNode("inv", NextAction::array(0, new NextAction("item count", relevance), nullptr))); triggers.push_back(new TriggerNode("e", NextAction::array(0, new NextAction("equip", relevance), nullptr))); triggers.push_back(new TriggerNode("ue", NextAction::array(0, new NextAction("unequip", relevance), nullptr))); triggers.push_back(new TriggerNode("t", NextAction::array(0, new NextAction("trade", relevance), nullptr))); triggers.push_back(new TriggerNode("nt", NextAction::array(0, new NextAction("trade", relevance), nullptr))); triggers.push_back(new TriggerNode("s", NextAction::array(0, new NextAction("sell", relevance), nullptr))); triggers.push_back(new TriggerNode("b", NextAction::array(0, new NextAction("buy", relevance), nullptr))); triggers.push_back(new TriggerNode("r", NextAction::array(0, new NextAction("reward", relevance), nullptr))); triggers.push_back( new TriggerNode("attack", NextAction::array(0, new NextAction("attack my target", relevance), nullptr))); triggers.push_back( new TriggerNode("accept", NextAction::array(0, new NextAction("accept quest", relevance), nullptr))); triggers.push_back( new TriggerNode("follow", NextAction::array(0, new NextAction("follow chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("stay", NextAction::array(0, new NextAction("stay chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("flee", NextAction::array(0, new NextAction("flee chat shortcut", relevance), nullptr))); triggers.push_back(new TriggerNode( "tank attack", NextAction::array(0, new NextAction("tank attack chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("grind", NextAction::array(0, new NextAction("grind chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("talk", NextAction::array(0, new NextAction("gossip hello", relevance), new NextAction("talk to quest giver", relevance), nullptr))); triggers.push_back( new TriggerNode("cast", NextAction::array(0, new NextAction("cast custom spell", relevance), nullptr))); triggers.push_back( new TriggerNode("castnc", NextAction::array(0, new NextAction("cast custom nc spell", relevance), nullptr))); triggers.push_back( new TriggerNode("revive", NextAction::array(0, new NextAction("spirit healer", relevance), nullptr))); triggers.push_back( new TriggerNode("runaway", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("warning", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("max dps", NextAction::array(0, new NextAction("max dps chat shortcut", relevance), nullptr))); triggers.push_back( new TriggerNode("attackers", NextAction::array(0, new NextAction("tell attackers", relevance), nullptr))); triggers.push_back( new TriggerNode("target", NextAction::array(0, new NextAction("tell target", relevance), nullptr))); triggers.push_back( new TriggerNode("ready", NextAction::array(0, new NextAction("ready check", relevance), nullptr))); triggers.push_back( new TriggerNode("naxx", NextAction::array(0, new NextAction("naxx chat shortcut", relevance), NULL))); triggers.push_back( new TriggerNode("bwl", NextAction::array(0, new NextAction("bwl chat shortcut", relevance), NULL))); triggers.push_back( new TriggerNode("dps", NextAction::array(0, new NextAction("tell expected dps", relevance), NULL))); triggers.push_back( new TriggerNode("disperse", NextAction::array(0, new NextAction("disperse set", relevance), NULL))); } ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal()); supported.push_back("quests"); supported.push_back("stats"); supported.push_back("leave"); supported.push_back("reputation"); supported.push_back("log"); supported.push_back("los"); supported.push_back("aura"); supported.push_back("drop"); supported.push_back("share"); supported.push_back("ll"); supported.push_back("ss"); supported.push_back("release"); supported.push_back("teleport"); supported.push_back("taxi"); supported.push_back("repair"); supported.push_back("talents"); supported.push_back("spells"); supported.push_back("co"); supported.push_back("nc"); supported.push_back("de"); supported.push_back("trainer"); supported.push_back("maintenance"); supported.push_back("remove glyph"); supported.push_back("autogear"); supported.push_back("equip upgrade"); supported.push_back("chat"); supported.push_back("home"); supported.push_back("destroy"); supported.push_back("reset botAI"); supported.push_back("emote"); supported.push_back("buff"); supported.push_back("help"); supported.push_back("gb"); supported.push_back("bank"); supported.push_back("invite"); supported.push_back("spell"); supported.push_back("rti"); supported.push_back("position"); supported.push_back("summon"); supported.push_back("who"); supported.push_back("save mana"); supported.push_back("formation"); supported.push_back("stance"); supported.push_back("sendmail"); supported.push_back("mail"); supported.push_back("outfit"); supported.push_back("go"); supported.push_back("debug"); supported.push_back("cdebug"); supported.push_back("cs"); supported.push_back("wts"); supported.push_back("hire"); supported.push_back("craft"); supported.push_back("flag"); supported.push_back("range"); supported.push_back("ra"); supported.push_back("give leader"); supported.push_back("cheat"); supported.push_back("ginvite"); supported.push_back("guild promote"); supported.push_back("guild demote"); supported.push_back("guild remove"); supported.push_back("guild leave"); supported.push_back("rtsc"); supported.push_back("drink"); supported.push_back("calc"); }