/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_FIREMAGESTRATEGY_H #define _PLAYERBOT_FIREMAGESTRATEGY_H #include "GenericMageStrategy.h" class PlayerbotAI; class FireMageStrategy : public GenericMageStrategy { public: FireMageStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "fire"; } NextAction** getDefaultActions() override; }; class FirestarterStrategy : public CombatStrategy { public: FirestarterStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "firestarter"; } }; #endif